Light Currency

Fuel for massive online games with real-world exchange value.



 

Light Currency

Fuel to massive online games with real-world exchange value.

INTRODUCTION TO LIGHT CURRENCY

Light is the fuel of a series of Massive Multiplayer Online games where all player owned and traded items and assets have a real-world exchange value.

All games in the Light series exclusively accept the Light currency in exchange for game purchase, subscription, and in-game items, skins and upgrades.

When players in the Light multiverse meet in-game conditions, they earn a regular distribution of two gaming tokens, Light and Mana. Both of these tokens are exchangeable to other cryptocurrencies such as Bitcoin and Ethereum.

Light is the fuel of a series of Massive Multiplayer Online games where all player owned and traded items and assets have a real-world exchange value.

All games in the Light series exclusively accept the Light currency in exchange for game purchase, subscription, and in-game items, skins and upgrades.

When players in the Light multiverse meet in-game conditions, they earn a regular distribution of two gaming tokens, Light and Mana. Both of these tokens are exchangeable to other cryptocurrencies such as Bitcoin and Ethereum.

Games in the Light Multiverse

The Light Foundation is hiring game companies across the world to develop games utilizing the Light Currency. Our plan is to simultaneously hire game development companies, to create out own game development company, and to contract with game management companies to lease their game asset rights for the purpose of creating Light forks of existing games.

Meanwhile we are approaching companies of MMO games that are past their user peak, such as Runescape, Entropia Online, and Everquest, and many smaller mobile based games to see about acquiring the rights to fork their game to include the Light Currency model.

Our plan is to have 20+ MMO games utilizing the Light currency within the next 10 years.

Games in the Light Multiverse

The Light Foundation is hiring game companies across the world to develop games utilizing the Light Currency. Our plan is to simultaneously hire game development companies, to create out own game development company, and to contract with game management companies to lease their game asset rights for the purpose of creating Light forks of existing games.

Meanwhile we are approaching companies of MMO games that are past their user peak, such as Runescape, Entropia Online, and Everquest, and many smaller mobile based games to see about acquiring the rights to fork their game to include the Light Currency model.

Our plan is to have 20+ MMO games utilizing the Light currency within the next 10 years.

How the Currency Works

Anytime a player spends Light on a game in the Light multiverse, 100% of that Light is then permanently locked to the Game and to the Server where the purchase was made. Once locked this Light can never be transferred. Locked Light produces interest every hour. This interest is in the form of Light and Mana. How this interest is distributed varies depending on the game. For example, in Realms of Light, 25% of interest is given to the Light Foundation, 25% of the interest is distributed to controllers of contested locations, and 50% of the interest is given to players who bought into the game in direct proportion to the amount of light used to purchase town upgrades.

Light generates more of itself every day. The exact amount of interest generated is directly proportional to the average hourly exchange rate of the currency.
At between $0.01-$0.04 the daily growth rate of Light is 0.02%, or 6.7% per year.
At $0.05 the daily growth rate of Light is 0.03%, or 10.5% per year.
At $0.06 the daily growth rate of Light is 0.04%, or 13.4% per year.
At $0.07 the daily growth rate of Light is 0.05%, or 16.75% per year.
At $0.08 the daily growth rate of Light is 0.1%, or 33.5% per year.
At $0.09 the daily growth rate of Light is 0.12%, or 40.2% per year.
At $0.10 the daily growth rate of Light is 0.14%, or 46.9% per year.
At $0.11 the daily growth rate of Light is 0.16%, or 53.6% per year.
At $0.12 the daily growth rate of Light is 0.2%, or 67% per year.
At $0.13 the daily growth rate of Light is 0.3%, or 100.5% per year.
At $0.14 the daily growth rate of Light of 0.4%, or 134% per year.
At $0.15+ the daily growth rate of Light of 0.5%, or 167.5% per year.

Light also produces Mana. Usually at between 10-50 times the amount of Light produced. Unlike Light, Mana can only be used inside of the game and the server that it was made in. Mana that is used on game upgrades is destroyed. Every game and server in the Light series features an internal in-game exchange where Mana can be traded for Light. Due to this the exchange value of Mana on every world and server will differ. In general, games and servers that have higher risk, more competition, and more player activity, will have a much higher Mana to Light exchange value. Meanwhile less active and competitive games and servers will have a very low exchange value for Mana.

Games currently under design and development

Realms of Light, a Massive Multiplayer Online Real Time Strategy game is currently in public beta. This game was inspired by Tribal Wars.

Heroes of Light, a game under development and scheduled to launch by 9/1/2019 is a MMO Idle Strategy Game inspired by Everybody’s RPG and Idle Heroes.

Tower of Light. An Action TD game inspired by classic TD games and Grow Tower.

Worlds of Light, a 3D MMORPG is scheduled to begin development 1/1/2020. Inspired by World of Warcraft.

GAMES CURRENTLY UNDER DESIGN AND DEVELOPMENT

Realms of Light, a Massive Multiplayer Online Real Time Strategy game is currently in public beta. This game was inspired by Tribal Wars.

Heroes of Light, a game under development and scheduled to launch by 9/1/2019 is a MMO Idle Strategy Game inspired by Everybody’s RPG and Idle Heroes.

Tower of Light. An Action TD game inspired by classic TD games and Grow Tower.

Worlds of Light, a 3D MMORPG is scheduled to begin development 1/1/2020. Inspired by World of Warcraft.

TIMELINE

TIMELINE

PHASE 1

200K: Complete

Design and launch currency with first MMORTS Game, Realms of Light.

PHASE 2

40K: In process. 4 Months after funding.

1. Bring Realms of Light from Beta into Full launch. Introducing features… Tribes/Clans. Dark Portals. Spells. Automatic village building and army creation. Chat/forums. An exchange directly accessible in the game interface.

2. Launch public beta of Heroes of Light for Android.

PHASE 3

200K: Coming next. 4 Months

after funding.

1. Full graphic overhaul for Realms of Light including different tiers of buildings, animations, video content, voice actors, sound effects and music. Full feature build out and deployment to android/ios.

2. Full version of Heroes of Light on PC/Android/IOS.

3. Beta launch of Towers of Light

4. Begin Development of Worlds of Light.

More on the Light Foundation

The Light foundation is an australian organization dedicated to the evolution of the gaming industry. We believe that by making virtual and physical asset values inter-relatable we can facilitate the sharing of wealth and resources internationally in such a way that benefits everyone who loves to play games.

If you had the choice between playing two nearly identical games, except for that one game paid you to play it, and one game that didn’t, what would you choose?